2011-09-15 | Call for papers "Kill Switch: The Ethics of Simulation"

publicado a la‎(s)‎ 18 jul. 2011 0:51 por Lola Fernández Santos   [ actualizado el 10 oct. 2011 6:54 ]
"Kill Switch: The Ethics of Simulation"

A One-Day Conference
at the Munich Ethics Referral Centre (MKE),
Ludwig-Maximilians-Universität Munich

November 25, 2011

Please send an abstract of 200-300 words to Dr. Sebastian
Domsch (sebastian.domsch@anglistik.uni-muenchen.de) by September 15,
. The results of the conference will be considered for publication
through the MKE's own book series.

How can one
adequately address the ethics of a video game player's actions? There is
a field of rapidly growing importance in ethics that has not yet been
mapped sufficiently, a whole category of acts that has not yet been the
focus of ethical theory, acts that are neither actually performed nor
merely contemplated: simulated acts. Ethical theory has spent
considerable energy investigating performed or contemplated actions,
with some of the major ethical theories like consequentialism,
deontology, and virtue ethics divided along these lines. Even the
ethical interest in (passively) contemplated acts has recently increased
with the rise of ethical criticism in literary studies. But our culture
today is increasingly influenced by advanced systems of simulation that
provide their users with a sense of agency that is as interesting as it
is problematic for ethics. The heated public debates about the potential
for unethical behaviour in video games is a testimony both to the
cultural relevance and the deficient theoretization of the topic.

conference wants to approach the question of how ethics can adequately
deal with the special status of simulated acts. As such it will
hopefully be groundbreaking in addressing a hitherto virtually uncharted
field for both ethical theory and game studies that cannot be ignored
but that has been, so far, only very insufficiently discussed. Differing
and opposing positions on this topic will hopefully provide the basis
for fruitful discussions.

Possible topics to be addressed are, but are
not limited to:

- The player as moral agent
- Agency, simulation and ethics
- Fictionality, simulation and ethics
- Karma meters and notoriety systems: Video games as moral judges
- Schießbefehl: Ethical responsibility distribution between player and
game designer
- Ethical aspects of multi-player simulations
- Digital (In)Justice: The impossibility of poetic justice in simulations
- Video games and moral didactics

Bitte beachten Sie bei Einsendungen für den Verteiler folgende Hinweise:

Administrator des DGPhil-Verteilers:

Dominik Düber, M.A.
"Normenbegründung in Medizinethik und Biopolitik"
Westfälische Wilhelms-Universität
Geiststraße 24–26 (Zimmer 1.11)
48151 Münster

Tel.: +49 251 83 23523

E-Mail: DGPhil@uni-muenster.de
URL: http://www.dgphil.de
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